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Cinema.4D Rendering Tips For Nuke

Автор: mitsumi » 26 августа 2015
Cinema.4D Rendering Tips For Nuke
Cinema 4D Rendering Tips For Nuke | 592 MB


Like a cake, a render isn't fully "baked" until you've added the finishing touches that take motion graphics from good to great. This course shows you how to take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE.

Author Craig Whitaker shows how to combine UVW passes with ST maps to retexture objects, build RGB mattes, create glows and gizmos with Fresnel shaders, and add depth of field, motion blur, and other effects.

Topics include:
Prepping UVs for export
Using the STMap node to retexture objects
Compositing the shot
Creating RGB mattes
Working with Fresnel shaders
Creating depth of field and motion blur effects

Cinema.4D Rendering Tips For Nuke






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