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Rapidly Creating Stylized Game Assets in ZBrush

Автор: Bo0mB0om » 2 сентября 2015
Rapidly Creating Stylized Game Assets in ZBrush

Rapidly Creating Stylized Game Assets in ZBrush
English | 2h 15m | AVC (.mp4) 1024x768 15fps | AAC 48KHz 2ch | 323 Mb
Genre: eLearning


Throughout this tutorial, we'll look at how we can create detailed game assets without a concept and within a very short time frame. Software required: ZBrush 4r7, xNormal, Marmoset Toolbag.

Throughout this tutorial, we'll look at how we can create detailed game assets without a concept and within a very short time frame. We will also look at the steps required to rapidly build an asset almost entirely within ZBrush. In ZBrush, we will sketch out our silhouette and begin designing our weapon while still in 3D. Then we will break the sketch into a more production-ready model and create a quick and iterative pipeline for testing out our model in the game immediately. Afterwards we'll detail our asset to finalize it. By the end of this tutorial, you will have a solid, flexible, and iterative workflow that will help you crank out great art in a fraction of the time it would normally take. Software required: ZBrush 4r7, xNormal, Marmoset Toolbag.
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