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Creating Custom Houdini Solvers with VEX Wrangles

Автор: Bo0mB0om » 5 мая 2016
Creating Custom Houdini Solvers with VEX Wrangles
Pluralsight - Creating Custom Houdini Solvers with VEX Wrangles
Size: 1.18 GB | Duration: 5h 24m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Advanced | Language: English



Often while working on high-end feature films, TV shows, or commercials, it is necessary to create completely procedural setups that are both robust and controllable. This course, Creating Custom Houdini Solvers with VEX Wrangles, is designed to teach you techniques and workflows to help achieve exactly that. In this course, you will learn how to create sophisticated setups that are required to achieve a completely procedural sticky slime system. First, you will learn to utilize Wrangle nodes extensively with VEX scripting to create a dynamic Sticky Constraint Solver that will be the driving force behind the whole system. In addition to the Sticky Constraint Solver, you will learn how Wrangle nodes can be used inside a DOP Network to control a Position-Based Dynamics Solver, otherwise known as the Grain Solver. The course will also take you through how FLIP simulations can be used to complement the effect. By the end of this course, you'll have the practical skills to achieve robust, controllable and procedural setups for high-end Houdini VFX projects. Required Software: Houdini 15.
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