Maciej Szczesnik, "Unity 5.x Animation Cookbook"
English | ISBN: 1785883917 | 2016 | PDF/EPUB/MOBI | 363 pages | 11 MB/11 MB/16 MB
Learn how to develop a animation by using real world examples
Get a complete practical overview of animation techniques and processes with examples at each step to help you get a strong foothold of the topics
This book has been updated for the latest version of Unity with all the new features related to animation discussed in detail
This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.0 and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but other UI elements. This includes character animation, game world creation, and other key features such as opening doors, changing lights, transitioning to different scenes, and more.
While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool and how you can use it to perform all these tasks efficiently and quickly. By the end of this book, you will be confident and self-sufficient in animating your unity 3D games efficiently
What you will learn
Prepare animations to be imported and exported
Work with different animation assets and components
Create, visualize, and edit animated creatures
Create a game by animating cut scenes
Design character action and expressions
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