Zbrush Workshops For Artist
English | Size: 4.89 GB Category: Tutorial
ZBrushWorkshops is a new digital sculpting studio founded by Ryan Kingslien. Ryan trained as a traditional artist at the Pennslyvannia Academy of Fine Art and as a digital artist at the Gnomon School of Visual Effects. Ryan was the very first Product Manager for ZBrush at Pixologic. During this time he developed the curriculum that is now the standard in schools across the globe and consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. To put it another way, Ryan's the guy who put the Rake brush in ZBrush.
At ZBrushWorkshops, our goal is to combine traditional artistic principles with practical digital sculpting workflows and train artists for the game and film industry. Learning ZBrush is more than learning what buttons to push. Learning ZBrush is learning how to sculpt.
A few of the places we have trained at:
in this traning
Comprehensive Introduction to ZBrush 4
Sculpting Clothing and Understanding Folds
Sculpting Hard Surfaces, Armor and Repetitive Patterns
Sculpting Realistic Skin & Scales
Sculpting the Face with Scan Data
Intro to Sculpting
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