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Udemy - The Complete Unity 5 Guide Unity Game Development Made Easy 2016 TUTORiAL

Автор: Bo0mB0om » 1 сентября 2016
Udemy - The Complete Unity 5 Guide Unity Game Development Made Easy 2016 TUTORiAL

Udemy - The Complete Unity 5 Guide: Unity Game Development Made Easy 2016 TUTORiAL | 4.64 GB
Are you looking for building your career as a game developer, or building a game studio that creates exceptional games? Do you want to build the next big game hit that will break the app store records? Do you want to entertain millions of people, and add fun to their lives?


If yes, then you have come to the right place.
This second-by-second crafted course is a complete Unity game development experience that will take you into a journey that starts by finding an idea of your game, prototyping your game, putting the structure and developing your game whether in 2D or in 3D, and then publishing it using the Unity game engine.
You will learn how to design your game, validate it, build it and see it live and working and play it with your own hands.

Section 1: Course Introduction
Lecture 1
Course Introduction
04:41
Section 2: Design Your Game
Lecture 2
Benefits Of Games
03:36
Lecture 3
Game Building Activities
09:59
Lecture 4
Game Building Models
02:41
Lecture 5
Game Design Process
00:38
Lecture 6
How To Find Ideas For Your Next Game
01:13
Lecture 7
Qualities Of A Great Game
03:22
Lecture 8
The Game World
02:58
Lecture 9
How To Prototype Your Game
02:04
Lecture 10
Summary
00:33
Section 3: Getting Started
Lecture 11
Downloading And Installing Unity
03:52
Lecture 12
Getting Familiar With Unity Interface - Creating A New Project
03:36
Lecture 13
The Inspector Tab
03:48
Lecture 14
The Transform Component
06:25
Lecture 15
The Collider Component
03:04
Lecture 16
The Scene Tab 1
07:41
Lecture 17
The Scene Tab 2
07:19
Lecture 18
The Game Tab
03:27
Lecture 19
The Project Tab
01:26
Lecture 20
The Console Tab
03:08
Lecture 21
Layout Customizations
01:22
Lecture 22
Getting Familiar With Unity Interface - Summary
00:34
Section 4: Introduction To Our Programming Language - C#
Lecture 23
Why C#?
04:08
Lecture 24
Introduction To C#
05:34
Lecture 25
Variables - Introduction
03:53
Lecture 26
Variables - Types
03:36
Lecture 27
Variables - Naming
01:36
Lecture 28
Variables - Type Casting
06:42
Lecture 29
Variables - Arithmetic Operators
03:06
Lecture 30
Variables - Assignment Operators
02:15
Lecture 31
Variables - Exercises
02:21
Lecture 32
Variables - Summary
01:08
Lecture 33
Conditional Statements - Making Comparisons Using IF Statements
07:39
Lecture 34
Conditional Statements - Chaining Conditions Using IF, Else-IF Statements
03:56
Lecture 35
Conditional Statements - Switch
03:36
Lecture 36
Conditional Statements - Creating Richer Conditions Using Logical Operators
05:46
Lecture 37
Conditional Statements - Exercises
05:22
Lecture 38
Conditional Statements - Summary
00:34
Lecture 39
Loops - The Four Loop Types
09:45
Lecture 40
Loops - Examples
03:56
Lecture 41
Loops - Tracing A Loop
02:27
Lecture 42
Loops - Nested Loops
02:50
Lecture 43
Loops - The Magic Of BREAK and CONTINUE Keywords
02:57
Lecture 44
Loops - Exercises
01:53
Lecture 45
Loops - Summary
00:38
Lecture 46
Functions - Introduction
07:31
Lecture 47
Functions - Overloading
01:42
Lecture 48
Functions - Return Types
04:07
Lecture 49
Functions - Scopes & Passing By Reference
03:10
Lecture 50
Functions - Exercises
02:12
Lecture 51
Functions - Summary
00:43
Lecture 52
Arrays & Lists - Introducing Arrays
04:32
Lecture 53
Arrays & Lists - Looping Through Arrays
03:32
Lecture 54
Arrays & Lists - Multidimensional Arrays
04:31
Lecture 55
Arrays & Lists - Jagged Arrays
01:43
Lecture 56
Arrays & Lists - Introducing Lists
04:19
Lecture 57
Arrays & Lists - Arrays vs. Lists
00:49
Lecture 58
Arrays & Lists - Exercises
02:40
Lecture 59
Arrays & Lists - Summary
00:48
Lecture 60
Object-Oriented Programming - Introduction
05:43
Lecture 61
Object-Oriented Programming - Why?
01:28
Lecture 62
Object-Oriented Programming - The New Jargon
03:04
Lecture 63
Object-Oriented Programming - Null
02:37
Lecture 64
Object-Oriented Programming - Initializing Objects Using Constructors
01:32
Lecture 65
Object-Oriented Programming - Class Static Memebers
01:59
Lecture 66
Object-Oriented Programming - Properties
02:04
Lecture 67
Object-Oriented Programming - Managing Relationships Using Inheritance
03:16
Lecture 68
Object-Oriented Programming - Enums
02:03
Lecture 69
Object-Oriented Programming - Organize Your Classes In Namespaces
01:53
Lecture 70
Object-Oriented Programming - Exercises
08:27
Lecture 71
Object-Oriented Programming - Summary
01:28
Lecture 72
Debugging Your Code
08:47
Section 5: 3D Game Development In Unity
Lecture 73
3D Game Objects - Introducing The Basic 3D Objects
05:18
Lecture 74
3D Game Objects - Ragdolls
04:36
Lecture 75
3D Game Objects - Terrains 1
08:25
Lecture 76
3D Game Objects - Terrains 2
07:13
Lecture 77
3D Game Objects - Trees 1
07:57
Lecture 78
3D Game Objects - Trees 2
06:08
Lecture 79
3D Game Objects - Windzones
01:27
Lecture 80
3D Game Objects - 3D Text
04:24
Lecture 81
3D Game Objects - Summary
00:48
Lecture 82
Building Our 1st Game - 3D Balance Ball - Creating The Maze 1
05:35
Lecture 83
Building Our 1st Game - 3D Balance Ball - Creating The Maze 2
05:13
Lecture 84
Math & Graphics Concepts You Need To Understand 1
05:52
Lecture 85
Math & Graphics Concepts You Need To Understand 2
06:22
Lecture 86
3D Physics - Rigidbodies
09:19
Lecture 87
3D Physics - Colliders
04:47
Lecture 88
3D Physics - Physics Materials
03:09
Lecture 89
3D Physics - Adding Forces
07:07
Lecture 90
3D Physics - Adding Torque
04:40
Lecture 91
3D Physics - Update() vs. FixedUpdate()
01:41
Lecture 92
3D Physics - Raycasting
06:53
Lecture 93
3D Physics - Character Controllers
02:37
Lecture 94
3D Physics - Capturing Player Input
03:56
Lecture 95
3D Physics - Fixed Joints
04:31
Lecture 96
3D Physics - Spring Joints
03:24
Lecture 97
3D Physics - Hinge Joints
04:36
Lecture 98
3D Physics - Building A Revolving Door
04:04
Lecture 99
3D Physics - Summary
01:04
Lecture 100
3D Balance Ball Game - Adding Physics & Moving Camera
08:02
Lecture 101
Materials & Shaders - Basic Graphics Concepts
05:43
Lecture 102
Materials & Shaders - Importing Textures
08:20
Lecture 103
Materials & Shaders - Creating A Material
05:45
Lecture 104
Materials & Shaders - Rendering Modes & Albedo
04:50
Lecture 105
Materials & Shaders - Metallic, Smoothness, and Specular Shader
04:49
Lecture 106
Materials & Shaders - Normal, Height, and Occlusion Maps
04:18
Lecture 107
Materials & Shaders - Emission
03:23
Lecture 108
Materials & Shaders - Secondary Maps & Detail Masks
04:15
Lecture 109
Materials & Shaders - Summary
00:37
Lecture 110
Lighting - Directional Light 1
07:22
Lecture 111
Lighting - Directional Light 2
03:16
Lecture 112
Lighting - Spot, Point, and Area Lights
02:03
Lecture 113
Lighting - Baking Lights
04:37
Lecture 114
Lighting - Baking & Physically-Based Shading
03:20
Lecture 115
Lighting - Light Probes
05:05
Lecture 116
Lighting - Reflections
09:31
Lecture 117
Lighting - Lighting Tab 1
03:31
Lecture 118
Lighting - Lighting Tab 2
06:34
Lecture 119
Lighting - Summary
00:57
Lecture 120
3D Balance Ball Game - Adding Materials & Light Effects
07:40
Lecture 121
Prefabs
07:48
Lecture 122
3D Balance Ball Game - Adding Prefab Challenges
08:40
Lecture 123
Particle Systems - Introduction
07:24
Lecture 124
Particle Systems - Tuning Particle Settings 1
07:02
Lecture 125
Particle Systems - Tuning Particle Settings 2
06:02
Lecture 126
Particle Systems - Tuning Particle Settings 3
03:06
Lecture 127
Particle Systems - Simulating Fire Flames
02:26
Lecture 128
Particle Systems - Simulating Moving Clouds
03:40
Lecture 129
Particle Systems - Summary
00:39
Lecture 130
3D Balance Ball Game - Importing a 3D Candle Holder
06:58
Lecture 131
3D Balance Ball Game - Adding The Fire Flame
06:31
Lecture 132
Cameras - Introduction
03:55
Lecture 133
Cameras - Skyboxes
04:07
Lecture 134
Cameras - Camera Settings 1
05:44
Lecture 135
Cameras - Camera Settings 2
04:29
Lecture 136
Cameras - Occlusion Culling 1
04:49
Lecture 137
Cameras - Occlusion Culling 2
04:46
Lecture 138
Cameras - High Dynamic Range (HDR)
01:58
Lecture 139
Cameras - Creating A Map Outline Camera For Your Strategy Game
03:02
Lecture 140
Cameras - Creating A Surveillance Camera
03:45
Lecture 141
Cameras - Summary
00:58
Lecture 142
3D Balance Ball Game - Adding Skybox
02:30
Lecture 143
Playing Sounds - Importing Sound Clips
04:55
Lecture 144
Playing Sounds - Playing & Tweaking Audio 1
05:53
Lecture 145
Playing Sounds - Playing & Tweaking Audio 2
06:20
Lecture 146
Playing Sounds - Audio Workflows
06:56
Lecture 147
Playing Sounds - Audio Groups
02:19
Lecture 148
Playing Sounds - Using Snapshots To Create Underwater Effects
05:33
Lecture 149
Playing Sounds - Sending & Receiving Audio Signals
04:23
Lecture 150
Playing Sounds - Audio Views
01:34
Lecture 151
Playing Sounds - Exploding A Grenade - Ducking Effects
06:07
Lecture 152
Playing Sounds - Getting Audio Input Using Mic
03:35
Lecture 153
Playing Sounds - Summary
00:40
Lecture 154
3D Balance Ball Game - Adding Sounds To Our Game
04:01
Lecture 155
Mechanim Animations - Introduction
03:40
Lecture 156
Mechanim Animations - Avatars
07:00
Lecture 157
Mechanim Animations - Optimizing Model Objects
01:31
Lecture 158
Mechanim Animations - Tweaking Model Animation Settings
06:46
Lecture 159
Mechanim Animations - Events, Motions, and Import Message Settings
02:27
Lecture 160
Mechanim Animations - State Machine 1
04:28
Lecture 161
Mechanim Animations - State Machine 2
06:25
Lecture 162
Mechanim Animations - Animation Parameters
05:51
Lecture 163
Mechanim Animations - Layers
06:52
Lecture 164
Mechanim Animations - Animation Curves
04:23
Lecture 165
Mechanim Animations - Teddy Is Running
03:20
Lecture 166
Mechanim Animations - 1D Blend Trees
05:59
Lecture 167
Mechanim Animations - 2D Blend Trees
02:38
Lecture 168
Mechanim Animations - Teddy Is Running In All Directions
05:26
Lecture 169
Mechanim Animations - Direct Blend Trees
00:50
Lecture 170
Mechanim Animations - Creating Custom Animations For Objects 1
05:11
Lecture 171
Mechanim Animations - Creating Custom Animations For Objects 2
01:39
Lecture 172
Mechanim Animations - Adding Animation Events To Custom Animations
03:05
Lecture 173
Mechanim Animations - Animation Timeline Curves
01:43
Lecture 174
Mechanim Animations - Animating Any Other Object In The Scene
02:29
Lecture 175
Mechanim Animations - Animating Objects Indefinitely Using Root Motion Curves
03:10
Lecture 176
Mechanim Animations - Using Inverse Kinematics To Create Complex Animations
07:20
Lecture 177
Mechanim Animations - Summary
03:21
Section 6: Building Our 2nd 3D Game - Skip The Train
Lecture 178
Game Brief & Introducing Justin
06:05
Lecture 179
Tweaking Justin
04:49
Lecture 180
Controlling Justin In The Game
10:53
Lecture 181
Setting Up The Camera To Follow Justin
04:49
Lecture 182
Adding Trains & Coasters 1
04:26
Lecture 183
Adding Trains & Coasters 2
05:22
Lecture 184
Adding Trains & Coasters 3
06:31
Lecture 185
Detecting Death
02:31
Lecture 186
Adding Colorful Horizon & Sound Effects
05:53
Lecture 187
Detecting Touch Events
02:53
Lecture 188
Deploying Our Game On A Mobile Phone
06:08
Lecture 189
Summary
00:38
Section 7: 2D Game Development In Unity
Lecture 190
Sprites - Introduction
06:12
Lecture 191
Sprites - Tweaking Sprite Settings
03:33
Lecture 192
Sprites - Sprite Renderer Setting & Sorting Layers
06:17
Lecture 193
Sprites - Multiple Sprite Sheets
06:35
Lecture 194
Sprites - Animating Sprites
02:06
Lecture 195
Sprites - Summary
00:37
Lecture 196
Building Our 1st 2D Game - Platform Run - Introduction & Importing Sprites
04:41
Lecture 197
Platform Run - Building Our Game Scene
06:21
Lecture 198
Platform Run - Creating Parallax Effects
07:56
Lecture 199
2D Physics - Introduction
05:04
Lecture 200
2D Physics - 2D Rigidbodies
05:23
Lecture 201
2D Physics - 2D Colliders
06:40
Lecture 202
2D Physics - Creating Rolling Doors Using Hinge Joint 2D
05:36
Lecture 203
2D Physics - Creating Railway Effect Using Slider Joint 2D
02:01
Lecture 204
2D Physics - Creating A Pendulum Using Distance Joint 2D
02:20
Lecture 205
2D Physics - Creating Yoyo Effect Using Spring Joint 2D
02:50
Lecture 206
2D Physics - Creating Cars Using Wheel Joint 2D
03:40
Lecture 207
2D Physics - Effectors - Creating Platformer Games Using Platform Effector 2D
04:25
Lecture 208
2D Physics - Effectors - Creating Water Floating Effect Using Area Effector 2D
05:03
Lecture 209
2D Physics - Effectors - Creating Magnetic Fields Using Point Effector 2D
05:08
Lecture 210
2D Physics - Effectors - Creating Escalators Using Surface Effector 2D
05:18
Lecture 211
2D Physics - Summary
00:50
Lecture 212
Platform Run Game - Moving Our Main Game Character
08:21
Lecture 213
Platform Run Game - Setting Up The Camera To Follow Our Character
02:12
Lecture 214
Platform Run Game - Collecting Coins
02:05
Lecture 215
Platform Run Game - Adding Sound Effects
03:15
Lecture 216
Unity UI - Introduction
04:33
Lecture 217
Unity UI - Adding Our Monkey
01:48
Lecture 218
Unity UI - Creating Resolution-Agnostic Layouts Using Anchors
06:59
Lecture 219
Unity UI - Images
03:23
Lecture 220
Unity UI - Adding Text
01:54
Lecture 221
Unity UI - Panels & Masks
01:49
Lecture 222
Unity UI - Effects
01:42
Lecture 223
Unity UI - Buttons 1
05:02
Lecture 224
Unity UI - Buttons 2
04:20
Lecture 225
Unity UI - Toggles
04:49
Lecture 226
Unity UI - Sliders
02:40
Lecture 227
Unity UI - Input Fields
03:11
Lecture 228
Unity UI - Scrollbars 1
05:35
Lecture 229
Unity UI - Scrollbars 2
04:32
Lecture 230
Unity UI - More Control Over Resolution Using Canvas Scaler
06:09
Lecture 231
Unity UI - Arranging Objects Using Horizontal Layout Groups
06:10
Lecture 232
Unity UI - Vertical Layout Groups
01:42
Lecture 233
Unity UI - Grid Layout Group
02:52
Lecture 234
Unity UI - Summary
00:49
Lecture 235
Platform Run Game - Adding Pause/Resume Button
07:53
Lecture 236
Platform Run Game - Adding A Score Board
02:55
Section 8: Building Our 2nd 2D Game - Color Crush
Lecture 237
Building The Main Block 1
05:41
Lecture 238
Building The Main Block 2
05:57
Lecture 239
Building The Game Grid
06:31
Lecture 240
Creating The Crush
07:21
Lecture 241
Capturing Mouse Drag
03:42
Lecture 242
Connecting The Dots
07:38
Lecture 243
Summary
00:40
Section 9: Bonus Resources
Lecture 244
The Unity Profiler - CPU Profiler
07:38
Lecture 245
The Unity Profiler - More Profilers For An Optimized Game
03:39
Lecture 246
Saving Data To Disk - Storing
06:48
Lecture 247
Saving Data To Disk - Retrieving
02:14
Lecture 248
Working In A Team
2 pages
Lecture 249
Finding Resources For Your Game On The Internet
2 pages

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