But this is just the tip of the iceberg. In fact, 3DEqualizer4 is widely being used throughout the entire industry, which means if you go to the box office today to watch the latest visual effects driven blockbuster movie, you will most likely be entertained by the help of our work!
The best product is nothing worth without reliable support - this is even more important for professional users. To make sure we provide the best possible, professional service, every support request is handled directly by those developer who is responsible for that specific part of 3DEqualizer. In addition, support requests are worked on with the highest priority, which means we usually respond within just a few hours. As a side effect, our developers immediately learn first hand about any existing problems and furthermore are constantly in touch with our users, discussing new feature requests and how to improve 3DEqualizer in general. On top of that, some of our developers go out from time to time and visit a client for a couple of weeks, in order to work on large-scale productions.
The things we learn, while using 3DEqualizer under real production conditions, makes us understand our client's demands much better, which usually ends up in the development of entirely new features. Good examples of this cooperation - thanks to Weta Digital - has been our work on "Return of The King", "King Kong", "The Hobbit" and "Man of Steel"!
The most important cornerstone of our development philosophy is to do our own research. Almost every piece of technology that leaves our lab, represents a unique, proprietary solution which cannot be found in any other product. These proprietary pieces of technology are ranging from 3D calculation cores, over 2D tracking engines to realtime image decompression/manipulation routines - to name just a few. Doing our own research is time consuming and expensive, but it let's us fully understand the technology we build, and thus we are able to provide our clients with highest quality tool sets!New in R4
added new "ScriptDB Installer" (download & installation of 3DE.com "ScriptDB" custom scripts)
removed some old, obsolete scripts
removed some custom scripts from standard installation (now found in 3DE.com "ScriptDB")
re-release of PLE version
bugfixes and (stability) improvements for flcd4 (v2.0b3)
when in "LICENCE_MANAGER_3DE4_USER_ONLY_MODE" configured "3DE ID" isn't shown anymore
fixed a bug which caused 3DE to add unwanted whitespaces to a user's "3DE ID"
introduced an all new "rolling shutter to nuke export" script now based on "gridwarp" instead of "cornerpin"
added new command "flushConsoleOutput()" which forces 3DE to update its console while a script is still running
added new "TIMER" & "ADJUSTMENT" hints (for python command "getCurrentScriptCallHint()")
fixed a bug which could cause 3DE to crash when adjusting large numbers of parameters (>50)
fixed a bug which could cause 3DE to crash when calling command "addOptionMenuWidget()" with large "item" strings
added some eye candy to script "filter curves" (v1.6)
added some more eye candy to script "save out rendered frames" (v1.6)
added new "-focal_length" command line option to warp4 (v1.4)
fixed a number of calculation core related bugs
OS - Windows (7, 8, 8.1, 10) / MacOSX 10.7 or Later / Linux
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