- Dota 2 Template - Create items and characters for Dota 2 with our custom Dota 2 template, allowing you to create, preview and export all the textures needed easily!
- Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
- Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
- Smart Material - Reuse your materials to texture super quickly!
- Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
- Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
- Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
- Substance Brushes - Use your Substances as brushes and unleash parametric painting!
- 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
- Multi-Material - Paint on the different texture sets of your mesh!
- Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite. 3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.Iray Pathtrace Rendering
Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
Toggle the viewport in new fullscreen mode for an immersive painting experience.Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.Smart Materials
Create and reuse your own mesh-adaptive materialsSmart Masks
Create and reuse your own mesh-adaptive mask presetsIntegrated Bakers
AO / normal map / etc.New features in Allegorithmic Substance Painter 2:
Iray Path Tracer integration for advanced rendering and screenshot capability
New Smart Masks for creating and using your own mesh-adaptive mask presets
New Clone tool for copying and pasting parts of textures
New Smudge tool for blending and spreading colors
Ability to chain and composite substances
New content in the shelf: alphas, tools, materials, smart materials, and more
New interface with reworked colors, icons, and parameter organization
New Orthographic view mode and Perspective Field of View control
New Fullscreen mode with interface toggling
Support for the Specular/Glossiness PBR workflow
Allegorithmic Substance Painter 126.96.36.1991
[License] Be able to change the license file location
[Viewport] Add a "B" shortcut to cycle between additional maps
mport Allow to import FBX 2016/2017 properly
[Tool] Remove checkers when using the quick mask
ray Add scene dimensions information
ray Allow to increase maximum number of samples and render time
I Update result immediately when using +/- button on sliders
I Allow greater precision for Grayscale sliders
[Export] Don't export an alpha channel for textures being RGB only
[Export] Update Dota 2 export preset
[Shelf] New "Hexagon tiles" pattern
[Shelf] New "Weld" tool
[Shelf] Updated finish filters to give direction controls
[Export] Impossible to export PSD files in 8bits
[Export] 8K export is not available on some hardware configurations
[Export] Sketchfab window is cropped
[Export] Incorrect roughness map in Spec/Gloss export preset
I Typing in grayscale sliders doesn't work anymore
I Impossible to put filters into substance inputs (like Generators)
I Some sliders have odd behaviors
I DeltaTime +/- step for particles is too big
ray Some projects block the application when switching to Iray
ray Crash when detecting hardware
[Tool] Brush preview color is incorrect in Mask mode
[Tool] Material picker can be used with incompatible tools
[Tool] Projection preview don't switch to Diffuse with Spec/Gloss workflow
[Shelf] Changing default shader breaks smart mats/smart masks previews
[Shelf] Some smart materials have incorrect names
[Shelf] Additional alpha shapes are corrupted and won't load
[Viewport] Switching to "Additional map" mode display "other" first
[Viewport] Viewport switch back to "other" when an additional map doesn't exist
[Crash][Linux] Crash report doesn't work on Ubuntu (Steam)
[Crash][Linux] Web URL links don't work on Ubuntu (Steam)
[Crash][Windows] Remove "crashwatcher" when Substance painter doesn't run anymore
[Crash][Mac] Crash report system doesn't work properly
[Crash] Importing a mesh while already importing a mesh lead to a crash
Texture set picking shortcut reset to nothing after a relaunch System Requirements:
Windows 7 / 8 / 10 - 64 bit mandatory
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